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CMPS146: Game AI

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Course provides a comprehensive introduction to the use of artificial intelligence (AI) in computer games. Building on fundamental principles of AI, course explains how to create non-player characters (NPCs) with progressively more sophisticated capabilities. Prerequisite(s): course 101; familiarity with C++. Enrollment restricted to sophomores, juniors, seniors, and graduate students. Enrollment limited to 50. J. Funge, M. Mateas, I. Pohl

5 Credits

YearFallWinterSpringSummer
2011-12
  • Section 01
    Michael Mateas
2008-09
  • Section 01
    John Funge
2006-07
  • Section 01
    John Funge
2005-06
  • Section 01
    John Funge

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