Course provides a comprehensive introduction to the use of artificial intelligence (AI) in computer games. Building on fundamental principles of AI, course explains how to create non-player characters (NPCs) with progressively more sophisticated capabilities. Prerequisite(s): course 101; familiarity with C++. Enrollment restricted to sophomores, juniors, seniors, and graduate students. Enrollment limited to 50. J. Funge, M. Mateas, I. Pohl
5 Credits
| Year | Fall | Winter | Spring | Summer |
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| 2011-12 |
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| 2008-09 |
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| 2006-07 |
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| 2005-06 |
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