Skip To Navigation Skip To Content Basic Menus
UC Santa Cruz
Jack Baskin School of Engineering
Course Web Pages

  • Applied Mathematics & Statistics
  • Biomolecular Engineering
  • Computer Engineering
  • Computer Science
  • Electrical Engineering
  • Information Systems Management
  • Technology & Information Management

CMPS162: Advanced Computer Graphics and Animation

Home

Covers concepts and methods for modeling and rendering static and dynamic scenes Topics include: mathematical foundations (e.g., splines and numerical integration; global illumination models; texture mapping; morphing; physically based animation; behavioral animations; and procedural animations. Evaluation based on examinations, programming exercises, and a project. Prerequisite(s): course 160 or equivalent. Concurrent enrollment in course 162L is required. A. Pang, J. Davis, S. Lodha

5 Credits

YearFallWinterSpringSummer
2012-13
  • Section 01
    Alex Pang
2011-12
  • Section 01
    Alex Pang

While the information on this web site is usually the most up to date, in the event of a discrepancy please contact your adviser to confirm which information is correct.

© 2012 UC Santa Cruz • All Rights Reserved
1156 High St, Santa Cruz, CA 95064 • 831-459-2158 •
UCSC Home • BSOE Home • Web Mail • SSH • Support • Wireless Registration • Employment • Basic Menus • Log In