CMPS164: Game Engines

Covers the graphic elements in computer games. Topics include modifying, optimizing, adding components, and building a game engine. Course evaluation based on exams and several programming projects, including a game built using the student's game engine. Prerequisite(s): courses 160 and 160L. Concurrent enrollment in course 164L required. A. Pang

5 credits

Year Fall Winter Spring Summer
Comments

Renamed CMPM 164 as of Spring 15- See CMPM 164 for schedule

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