Covers the graphic elements in computer games. Topics include modifying, optimizing, adding components, and building a game engine. Course evaluation based on exams and several programming projects, including a game built using the student's game engine. Prerequisite(s): courses 160 and 160L. Concurrent enrollment in course 164L required. A. Pang
5 Credits
| Year | Fall | Winter | Spring | Summer |
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| 2012-13 |
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| 2011-12 |
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| 2010-11 |
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| 2008-09 |
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| 2007-08 |
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| 2006-07 |
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