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CMPS170: Game Design Studio I

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First of a three-course capstone sequence for the computer game design program. Students work in teams to develop a comprehensive game design for a substantial computer game, including detailed storyline, level design, artistic approach, implementation technologies, and art-asset pipeline. Emphasis placed on creating novel, artistic game design concepts. Includes design reviews and formal presentations. Companion lectures cover advanced topics in game design, game programming, and software project management. Students are billed a materials fee. Prerequisite(s): satisfaction of the Entry Level Writing and Composition requirements. Course 20 and 80K and 101 and 109, and any two of the following: courses 102, 104A, 104B, 105, 111, 112, 115, 116, 122, 128, 129, 130, 132, 140, 142, 146, 148, 160/L, 161/L, 164/L, 166A, 180, 181, 183; Computer Engineering 110, 112, 113, 118/L, 131, 150. Applied Mathematics and Statistics 131, 147. Enrollment limited to 50. M. Mateas, N. Wardrip-Fruin, J. Whitehead

5 Credits

YearFallWinterSpringSummer
2012-13
  • Section 01
    Noah Wardrip-Fruin
2011-12
  • Section 01
    Noah Wardrip-Fruin
2010-11
  • Section 01
    Noah Wardrip-Fruin
2009-10
  • Section 01
    Noah Wardrip-Fruin
2008-09
  • Section 01
    Michael Mateas
2007-08
  • Section 01
    Michael Mateas

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