Covers wide range of practices including hypertext, interactive fiction, embedded narratives in games, interactive drama, and artificial intelligence-based story generation. Through a mixture of readings, assignments, and project work, explores the theoretical positions, debates, and technical and design issues arising from these different approaches. Students may not receive credit for this course and course 148. (Formerly "Interactive Narrative") Enrollment restricted to graduate students. Enrollment limited to 20. M. Mateas
5 Credits
| Year | Fall | Winter | Spring | Summer |
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| 2012-13 |
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| 2010-11 |
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| 2009-10 |
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| 2008-09 |
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| 2007-08 |
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| 2006-07 |
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