CMPE112: Computer and Game Console Architecture

*****COURSES ARE SUBJECT TO CHANGE*****

Introduces computer and game console architecture, including examples of current approaches and the effect of technology and software. Computer performance evaluation; instruction-set architectures; RISC CPU and pipelining; cache and memory; multi-core, system-level architecture; video card; special console architectures. Prerequisite(s): course 12. A. DiBlas

5 Credits

YearFallWinterSpringSummer
2008-09
2007-08

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