CMPM163: Game Graphics and Real-Time Rendering

*****COURSES ARE SUBJECT TO CHANGE*****

This course introduces real-time hardware-accelerated graphics programming suitable for game development, visual effects, and interactive multimedia projects. Emphasis will be placed on contemporary shader programming techniques and developing custom effects using game engines and multimedia software. Prereq: CMPS 12B/M (exceptions granted in special cases with permission of instructor)

5 Credits

YearFallWinterSpringSummer
2017-18

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