Second of a three-course capstone sequence for the computer game design program. Students work in teams on the software design, implementation, and testing of the computer game designed in course 170. Includes design reviews, progress reviews, and formal presentations. Companion lectures cover topics in software engineering, including design, testing, and project management. Game design and game programming also covered. Students are billed a materials fee. (Formerly Computer Science 171.) Prerequisite(s): CMPM 170, CMPM 176, and one computer game engineering elective.
7 Credits
Year
Fall
Winter
Spring
Summer
2022-23
Section 01
Wes Modes (wmodes)
Katherine Ann Green (kaagreen)
Section 02
Wes Modes (wmodes)
Katherine Ann Green (kaagreen)
2021-22
Section 01
Nathan Altice (naltice)
Tad Leckman (tleckman)
Section 02
Tad Leckman (tleckman)
Nathan Altice (naltice)
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