*****COURSES ARE SUBJECT TO CHANGE*****
Third of a three-course capstone sequence for the computer game design program. Students work in teams on the software design, implementation and testing of the computer game designed in courses 170 and 171. Includes progress reviews and formal presentations. Companion lectures cover topics in software engineering, including user and software testing, release engineering and project management; also covered are game design and game programming. Prerequisite(s): course 171, and satisfaction of the Entry Level Writing and Composition requirements. Enrollment limited to 50. The Staff, M. Mateas, N. Wardrip-Fruin, J. Whitehead
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