CMPM172, Spring 2015, Section 01: Schedule and Grading Rubric

Schedule : 

 

Sprint 1 : Alpha Version of the game

DUE DATE : Sunday 8 PM, end of week 3

 

Sprint 2 : Beta Release for playtesting

DUE DATE : Sunday 8 PM, end of week 6

 

Sprint 3 :  Pre-final Release with feedback from playtesting

DUE DATE : Sunday 8 PM, end of week 8

 

Sprint 4 : Final Playable Game

DUE DATE : Sunday 8 PM, end of week 9

 

Sprint 5 : Final Release and Sammys Preparation

DUE DATE : Friday 8 PM, end of week 10

 

Grades for the class are based on the following weightings of class activities:

  • Sprint performance (individual): 25%
    This is broken down as follows (percentages are of final course grade, and sum to 30%)
    • Sprint 1 performance: 6%
      Individual performance on tasks assigned during this sprint, as well as individual performance in sprint prioritization meeting, sprint planning meeting, and scrum meetings. Performance using web-based project reporting system.
    • Sprint 2 performance: 6%
    • Sprint 3 performance: 4%
    • Sprint 4 performance: 6%
    • Sprint 5 performance: 3%
  • Project objectives (team): 75%
    This is broken down as follows (percentages are of final course grade, and sum to 75%)
    • Sprint 1 performance: 8 % (EFFORT GRADE)
      Team performance on successfully implementing all of the user stories (features) assigned during this sprint, successfully completing sprint reports, other tasks assigned during the sprint.
    • Sprint 2 performance: 8% (EFFORT GRADE)
    • Sprint 3 performance: 8%  (EFFORT GRADE)
    • Sprint 4 performance: 8%  (EFFORT GRADE)
    • Sprint 5 performance: 8%
    • Beta Release performance: 10% (QUALITY GRADE)
      Team performance on meeting the goals for the Beta Release.
    • Final Release performance: 25% (QUALITY GRADE)
      Team performance on meeting the goals for the Final Release.

 

In addition to the above, all teams are required to create a complete website for their game by the end of the quarter. This website is not graded, but failure to create this website will result in a loss of a 10% of the final course grade (docked one full letter grade).

In addition to the above, students are also required to participate in the final public presentation of their game at the Sammy Awards at the end of the quarter.

Failure to produce a complete, working, standalone game experience by the end of the quarter may, at the Professor's discretion, lead to failure of the entire course.

Each team is required to clean the lab for one or more weeks during the quarter, and failure to perform cleaning duties will reduce a team's sprint performance grade.

You cannot pass if you are fired by your team (2/3 or more of 172-enrolled members vote to fire) and are without a team for more than two weeks at the end of the quarter.

Note that the professor reserves the right to assign grades higher or lower than this formula would indicate, based on his judgment of course performance.