*****COURSES ARE SUBJECT TO CHANGE*****
In-depth exploration of algorithms for the automated generation of 2D and 3D models and content. Covers multiple approaches, including noise, grammars, genetic algorithms and programming, parametric design, and answer-set programming. Includes application of techniques to computer-game content and level design. (Formerly Computer Science 265.) Enrollment restricted to graduate students.
5 Credits
Year | Fall | Winter | Spring | Summer |
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2017-18 |
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2016-17 |
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2015-16 |
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2014-15 |
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