A generally accessible course in which students explore how video games (and games generally) shape experiences and express ideas. Students develop novel games, engage in game interpretation, and survey related topics (e.g., game history, technology, narrative, and ethics) through lectures and readings. Programming experience is not required. (General Education Code(s): T2-Natural Sciences, IM - Interpreting Arts and Media)
5 Credits
Year
Fall
Winter
Spring
Summer
2022-23
Section 01
Noah G Wardrip-Fruin (nwardrip) may be offered with asynchronous remote (pending approval)
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