CMPS148, Winter 2013, Section 01: Readings

Readings for CMPS 148/248, Winter 2013

January 7

January 9

  • Chapter 1: Introduction. Expressive Processing: Digital Fictions, Computer Games, and Software Studies.
  • Defining Operational Logics. M. Mateas and N. Wardrip-Fruin. Proceedings of the Digital Games Research Association, Brunel University, London, September, 2009.

January 11

January 14

January 16

January 18

  • Chapter 2: The Eliza Effect. Expressive Processing: Digital Fictions, Computer Games, and Software Studies.
  • Chapter 3: Computer Game Fictions. Expressive Processing: Digital Fictions, Computer Games, and Software Studies.

January 23

  • Genre Trouble. Espen Aarseth. In First Person: New Media as Story, Performance and Game. Edited by Pat Harrigan and Noah Wardrip-Fruin. Read the responses as well.
  • Towards Computer Game Studies. Markku Eskelinen. In First Person: New Media as Story, Performance and Game. Edited by Pat Harrigan and Noah Wardrip-Fruin. Read the responses as well.
  • Simulation versus Narrative: Introduction to Ludology. Gonzalo Frasca. In Video Game Theory. Edited by Mark J.P. Wolff and Bernard Peron.

January 28

February 15

  • Chapter 7: Authoring Systems, pages 231-245. Expressive Processing: Digital Fictions, Computer Games, and Software Studies.
  • Story Telling as Planning and Learning. Lebowitz, M. Poetics 14, pp. 483-502. 1985.

February 22

  • Chapter 2. The Creative Process. Scott R. Turner. Lawrence Erlbaum Associates, 1994.
  • Chapter 3. The Creative Process. Scott R. Turner. Lawrence Erlbaum Associates, 1994.
  • Chapter 6: Character and Author Intelligence, pages 185-196. Expressive Processing: Digital Fictions, Computer Games, and Software Studies.

March 5

  • Tale Spin. James Meehan. Chapter 9 of Inside Computer Understanding: Five Programs Plus Miniatures. R.C. Shank and C.K. Riesbeck (Eds.). Lawrence Erlbaum Associates. 1981.
  • Chapter 5: The Tale-Spin Effect. Expressive Processing: Digital Fictions, Computer Games, and Software Studies.
  • Planning Characters' Behavior in Interactive Storytelling. Marc Cavazza and Charles Mead. The Journal of Visualization and Computer Animation. 13: pp. 121-131. 2002.

March 8

  • Chapter 8: The Sim City Effect. Expressive Processing: Digital Fictions, Computer Games, and Software Studies.