CMPS160L: Introduction to Computer Graphics Laboratory

*****COURSES ARE SUBJECT TO CHANGE*****

Complements course 160, gaining additional competence with a number of important software development tools, graphics libraries, and graphical user interfaces. Topics include OpenGL, WebGL, rubberbanding, picking, sliders, buttons, dialog, event handling, double buffering, lighting, shading, materials, and textures. The topic list may be updated to reflect technological changes. Concurrent enrollment in course 160 required.

2 Credits

YearFallWinterSpringSummer
2017-18
2016-17
2015-16
2014-15
2013-14
2012-13
2011-12
2010-11
2009-10
2008-09
2007-08
2006-07

While the information on this web site is usually the most up to date, in the event of a discrepancy please contact your adviser to confirm which information is correct.