*****COURSES ARE SUBJECT TO CHANGE*****
Covers concepts and methods for modeling and rendering static and dynamic scenes Topics include: mathematical foundations (e.g., splines and numerical integration; global illumination models; texture mapping; morphing; physically based animation; behavioral animations; and procedural animations. Evaluation based on examinations, programming exercises, and a project. Prerequisite(s): course 160 or equivalent. Concurrent enrollment in course 162L is required. A. Pang, J. Davis
While the information on this web site is usually the most up to date, in the event of a discrepancy please contact your adviser to confirm which information is correct.