CMPS164: Game Engines

*****COURSES ARE SUBJECT TO CHANGE*****

Covers the graphic elements in computer games. Topics include modifying, optimizing, adding components, and building a game engine. Course evaluation based on exams and several programming projects, including a game built using the student's game engine. Prerequisite(s): courses 160 and 160L. Concurrent enrollment in course 164L required. A. Pang

5 Credits

YearFallWinterSpringSummer
2013-14
2012-13
2011-12
2010-11
2008-09
2007-08
2006-07
Comments

Renamed CMPM 164 as of Spring 15- See CMPM 164 for schedule

While the information on this web site is usually the most up to date, in the event of a discrepancy please contact your adviser to confirm which information is correct.