*****COURSES ARE SUBJECT TO CHANGE*****
First of a three-course capstone sequence for the computer game design program. Students work in teams to develop a comprehensive game design for a substantial computer game, including detailed storyline, level design, artistic approach, implementation technologies, and art-asset pipeline. Emphasis placed on creating novel, artistic game design concepts. Includes design reviews and formal presentations. Companion lectures cover advanced topics in game design, game programming, and software project management. Students are billed a materials fee. Prerequisite(s): satisfaction of the Entry Level Writing and Composition requirements. Course 20 and 80K and 101 and 109, and any two of the following: courses 102, 104A, 104B, 105, 111, 112, 115, 116, 122, 128, 129, 130, 132, 140, 142, 146, 148, 160/L, 161/L, 164/L, 166A, 180, 181, 183; Computer Engineering 110, 112, 113, 118/L, 131, 150. Applied Mathematics and Statistics 131, 147. Enrollment limited to 50. M. Mateas, N. Wardrip-Fruin, J. Whitehead
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