CMPS170: Game Design Studio I

*****COURSES ARE SUBJECT TO CHANGE*****

First of a three-course capstone sequence for the computer game design program. Students work in teams to develop a comprehensive game design for a substantial computer game, including detailed storyline, level design, artistic approach, implementation technologies, and art-asset pipeline. Emphasis placed on creating novel, artistic game design concepts. Includes design reviews and formal presentations. Companion lectures cover advanced topics in game design, game programming, and software project management. Students are billed a materials fee. Prerequisite(s): satisfaction of the Entry Level Writing and Composition requirements. Course 20 and 80K and 101 and 109, and any two of the following: courses 102, 104A, 104B, 105, 111, 112, 115, 116, 122, 128, 129, 130, 132, 140, 142, 146, 148, 160/L, 161/L, 164/L, 166A, 180, 181, 183; Computer Engineering 110, 112, 113, 118/L, 131, 150. Applied Mathematics and Statistics 131, 147. Enrollment limited to 50. M. Mateas, N. Wardrip-Fruin, J. Whitehead

5 Credits

YearFallWinterSpringSummer
2014-15
2013-14
2012-13
2011-12
2010-11
2009-10
2008-09
2007-08
Comments

Renamed CMPM 170 as of Fall 14- See CMPM 170 for schedule

While the information on this web site is usually the most up to date, in the event of a discrepancy please contact your adviser to confirm which information is correct.