CMPS245, Spring 2013, Section 01: Corpus Resources and Tools

Dialogue and Narrative Corpora  for projects and homeworks

 

IMSDB Corpus. 

  • NLDS film corpus.
  • Description: Screen Plays from IMSDB web site, cleaned up with tools for processing. 
  • Size: Screen plays for over 800 films in a range of genres. 
  • Original website: IMSDb (cross-reference to IMDB).
  • Other movie resource(s): SimplyScripts

Web Blogs Personal Narratives.

  • Collection of Personal Narratives used by Swanson & Gordon for "Say Anything". See also other related papers by Gordon et. al

 You can find the data here.

 

Project Gutenberg.

Aesop's Fables. Used by Elson & McKeown. Also by Goyal, Riloff & Daume.

Jane Austin Novels Corpus. 

TV Transcripts

Tools & Extra papers that might be useful  for projects.

 

  • Extra, Possibly useful papers:

    Gervás, P., Díaz-agudo, B., Peinado, F. and Hervás, R. 2005. Story Plot Generation based on CBR. JOURNAL OF KNOWLEDGE BASED SYSTEMS. 18, (2005), 2–3.

    Hernault, H., Piwek, P., Prendinger, H. and Ishizuka, M. 2008. Generating Dialogues for Virtual Agents Using Nested Textual Coherence Relations. Proceedings of the 8th international conference on Intelligent Virtual Agents (Berlin, Heidelberg, 2008), 139–145.

    Howell, S. and Veale, T. 2009. Designing serious games with linguistic resources. Proceedings of the 4th International Conference on Foundations of Digital Games (New York, NY, USA, 2009), 291–298.

    Kacmarcik, G. 2006. Using Natural Language to Manage NPC Dialog. AIIDE’06 (2006), 115–117.

    Kerr, C. and Szafron, D. 2009. Supporting Dialogue Generation for Story-Based Games. Artificial Intelligence and Interactive Digital Entertainment (2009).

    Mateas, M. and Stern, A. 2004. Natural Language Understanding in Façade: Surface Text Processing. Proceedings of the Conference on Technologies for Interactive Digital Storytelling and Entertainment (2004).

    Montfort, N. 2011. Curveship’s automatic narrative style. Proceedings of the 6th International Conference on Foundations of Digital Games (New York, NY, USA, 2011), 211–218.

    Ontanon, S. and Zhu, J. 2010. Story and Text Generation through Computational Analogy in the Riu System. Sixth Artificial Intelligence and Interactive Digital Entertainment Conference (Oct. 2010).

    Orkin, J. and Roy, D.K. 2012. Understanding Speech in Interactive Narratives with Crowdsourced Data. AIIDE (2012).

    Rowe, J.P., Ha, E.Y. and Lester, J.C. 2008. Archetype-Driven Character Dialogue Generation for Interactive Narrative. Intelligent Virtual Agents (Jan. 2008), 45–58.

    Sali, S., Liu, R., Wardrip-Fruin, N., Mateas, M. and Kurniawan, S. 2012. Getting a word in: adding artificial pauses to natural language interaction. Proceedings of the International Conference on the Foundations of Digital Games (New York, NY, USA, 2012), 57–64.

    Smith, C., Cavazza, M., Charlton, D., Zhang, L., Turunen, M. and Hakulinen, J. 2008. Integrating Planning and Dialogue in a Lifestyle Agent. Proceedings of the 8th international conference on Intelligent Virtual Agents (Berlin, Heidelberg, 2008), 146–153.

    Strong, C. and Mateas, M. 2008. Talking with NPCs : Towards Dynamic Generation of Discourse Structures. Artificial Intelligence and Interactive Digital Entertainment (2008).

    Sudeep Gandhe and David Traum 2007. Creating Spoken Dialogue Characters from Corpora Without Annotations. 8th Annual Conference of the International Speech Communication Association (Antwerp, Belgium, Aug. 2007).

    Tomasello, M., Carpenter, M., Call, J., Behne, T. and Moll, H. 2005. Understanding and sharing intentions: the origins of cultural cognition. The Behavioral and brain sciences. 28, 5 (Oct. 2005), 675–691; discussion 691–735.