CMPS262: Computer Animation

An in-depth treatment of computer animation, including its origins in conventional animation, 2-D animation, inbetweening, motion control, morphing, graphical motion editors, animation languages, motion blur, simulation of articulated body motion, real-time animation, and special-purpose animation hardware. Enrollment restricted to graduate students.

5 credits

Year Fall Winter Spring Summer

While the information on this web site is usually the most up to date, in the event of a discrepancy please contact your adviser to confirm which information is correct.