GAME202: Introduction to Build (Advanced): Physical Computing

Advanced course on build methods in HCI, applicable to any computing domain including gaming. Course will cover a combination of HCI theory and practice to design, build, deploy, iterate, document, and demo novel prototypes of varying purpose to multiple stakeholders. Advanced topics may include physical computing, input devices (e.g., alternative controllers), wearable computing, IoT, AR, VR, 3D fabrication, programmatic wireframing, and accessible designs. May be taught in conjunction with HCI 202B. Students cannot receive credit for this course and HCI 202B. Enrollment is restricted to graduate students in games and playable media and serious games or by permission of the instructor.

5 credits

Year Fall Winter Spring Summer
2023-24
2022-23
2020-21

While the information on this web site is usually the most up to date, in the event of a discrepancy please contact your adviser to confirm which information is correct.