*****COURSES ARE SUBJECT TO CHANGE*****
Introduces fundamentals of digital audio and its implementation into a game project. Explores elements of acoustic audio therapy, musical theory, and digital audio theory, coupled with hands-on creation. Students work with audio software, synthesis, plug-in processing and microphones to develop and create an audio direction.
Enrollment is restricted to games and playable media, and serious games graduate students, or by permission of the instructor.
5 Credits
Year | Fall | Winter | Spring | Summer |
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2020-21 |
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2019-20 |
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2018-19 |
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2017-18 |
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2016-17 |
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2015-16 |
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2014-15 |
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2013-14 |
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While the information on this web site is usually the most up to date, in the event of a discrepancy please contact your adviser to confirm which information is correct.