*****COURSES ARE SUBJECT TO CHANGE*****
Deep introduction to technologies used in the construction of computer games. Principles of 2D game engine design, including architecture, object-oriented design patterns, collision detection, particle systems. Also examines artificial intelligence techniques including pathfinding, state machines, and behavior trees. Enrollment restricted to games and playable media graduate students.
5 Credits
Year | Fall | Winter | Spring | Summer |
2022-23 |
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2021-22 |
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2020-21 |
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2019-20 |
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2018-19 |
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2017-18 |
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2016-17 |
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While the information on this web site is usually the most up to date, in the event of a discrepancy please contact your adviser to confirm which information is correct.