GAME230: Fundamentals of Game Engineering

Deep introduction to technologies used in the construction of computer games. Principles of 2D game engine design, including architecture, object-oriented design patterns, collision detection, particle systems. Also examines artificial intelligence techniques including pathfinding, state machines, and behavior trees. Enrollment restricted to games and playable media graduate students.

5 credits

Year Fall Winter Spring Summer
2023-24
2022-23
2021-22

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