GAME230: Fundamentals of Game Engineering

*****COURSES ARE SUBJECT TO CHANGE*****

Deep introduction to technologies used in the construction of computer games. Principles of 2D game engine design, including architecture, object-oriented design patterns, collision detection, particle systems. Also examines artificial intelligence techniques including pathfinding, state machines, and behavior trees. Enrollment restricted to games and playable media graduate students.

5 Credits

YearFallWinterSpringSummer
2017-18
  • Section 50
    Walt David Johnson Destler (wdestler)
2016-17

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