GAME238: Computer Graphics for Games

Advanced computer graphics techniques for computer games. Covers a range of computer graphics techniques used in contemporary computer games, with emphasis on those that complement existing game engines. Subjects covered include: lighting for models and scenes, shader programming (including several visual effects), procedural mesh manipulation, advanced use of particle systems, non-photorealistic rendering techniques.

5 credits

Year Fall Winter Spring Summer

While the information on this web site is usually the most up to date, in the event of a discrepancy please contact your adviser to confirm which information is correct.