GAME251: Games User Research

Research approaches to user experience of games, from direct interaction with players to game instrumentation methods. Students learn to understand, select between, and adapt research designs and analysis approaches. Includes defining and measuring impact and effect size of serious games. Enrollment is restricted to GAME or CMPM or SGAM or HCI graduate students; or by permission of instructor.

5 credits

Year Fall Winter Spring Summer
2022-23

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