GAME251: Games User Research


Research approaches to user experience of games, from direct interaction with players to game instrumentation methods. Students learn to understand, select between, and adapt research designs and analysis approaches. Includes defining and measuring impact and effect size of serious games.

5 Credits

This class has not been taught recently.

While the information on this web site is usually the most up to date, in the event of a discrepancy please contact your adviser to confirm which information is correct.