*****COURSES ARE SUBJECT TO CHANGE*****
First course in a three-course sequence covering the fundamentals and advanced topics in game and playable-media development. Focuses on developing innovative project concepts using methods ranging from prototyping to design documents, planning, and initiating project development. Enrollment restricted to games and playable media graduate students; others by interview.
5 Credits
Year | Fall | Winter | Spring | Summer |
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2020-21 |
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2019-20 |
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2018-19 |
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2017-18 |
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2016-17 |
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2015-16 |
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2014-15 |
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2013-14 |
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While the information on this web site is usually the most up to date, in the event of a discrepancy please contact your adviser to confirm which information is correct.