*****COURSES ARE SUBJECT TO CHANGE*****
The second course in a three-course sequence in which students work in teams to develop an innovative computer game. Coursework involves multiple aspects of game production, including agile methodology; game and level design; development of code to implement game behavior; art direction; and audio design. Students receive frequent critiques on emerging game projects. Prerequisite(s): course 270. Enrollment restricted to games and playable media graduate students.
5 Credits
Year | Fall | Winter | Spring | Summer |
2022-23 |
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2021-22 |
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2020-21 |
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2019-20 |
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2016-17 |
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2015-16 |
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2014-15 |
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2013-14 |
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While the information on this web site is usually the most up to date, in the event of a discrepancy please contact your adviser to confirm which information is correct.