*****COURSES ARE SUBJECT TO CHANGE*****
Second course in a three course sequence in which students work in teams to develop an innovative computer game. Coursework involves multiple aspects of game production, including agile methodology, game and level design, development of code to implement game behavior, art direction, and audio design. Students receive frequent critiques on emerging game projects. Enrollment restricted to games and playable media graduate students. Prerequisite(s):GAME 270.
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